Author Archives: Andrew

Geography

Map of Ascent

Map of Ascent, post the Great Flood.

Aestera, The Old World

Half-mile wide asteroid wiped out most life in the Old World. All that remain are legends, stories, and some artifacts of a more advanced civilization.

Raestor

Oldest nation in the world and birthplace of the Keepers of the Song. Now it is largely isolated and its leadership is paranoid

The Shattered Isles

Formerly the nation of Aerth and the second oldest nation in the world with the most advanced technology. First to expand across the world. Now known as the Shattered Isles. Too treacherous to navigate by boat, only flight bound navigation is possible. Dragons can control seasonal changes in the isles, different islands have different climates.

Westera, The Western Common Lands

Kalleson

During the Great Age it was used for manufacturing, experimentation, and industry. Heavily damaged by the Storm of Fire and Great Flood, it was abandoned and claimed by unknown forces. Only a few large cities remain, isolated from the outside world.

Alterra

Formerly the frontier of the West, it is now a beacon of light in an otherwise darkened world. At its heart if the City of Melodies, an Ecumene fort already built when it was discovered by settlers, used to establish their new home.

Mistera

The Grave Shore,

Formerly known as the Divide, it used to be tropical with tall mountains and lush vegetation and a few volcanic deserts. It was heavily desecrated during the Great Flood and has since become a graveyard of ships that were destroyed while attempting to flee. Currently belongs to the Starborn Queen and her kin.

Solan

The southern island, a colony of Raestor, over the past Cycle it has been slowly converted into a slave nation and resource colony for the main nation.

Races

Starborn

“The others sing this song of Radiance and Desolation. We, as a people, have acended from such unimaginative limitations.” – Queen of the Grave Shore

starbornIf I was ever something before, I existed only as a probably, a quantum potential. Spread across the Aether layer like a mist. What I am now was not yet real. And then I was born, and the universe was free to begin.

There were others there at my birth. There was a great ceremony among the stars. Naturally newborns are selfish creatures and so I assumed to be the center of this attention. The singing, I didn’t notice the glorious harmonies until the singers fell silent. And that is when she appeared.

She was above me, angelic and dark and beautiful. I assumed that my face was like hers, and it bestowed upon me courage and strength to smile in this strange new place.

“Secrets,” she whispered. Her voice was in me, in this place, in the stars. “Creation is built on secrets and the encryptions that keep those secrets safe.”

I murmured my first sound. It was meaningless but she understood it as a question.

“Beautiful,” she whispered. Her voice was in me, in this place, in the stars. “We are a beautiful creation.”

The starlight began to fade as the harmonies began up again.

“And we must keep ourselves very safe.”

Starborn are standoffish and resemble humans, with the notable exception of having pale blue, green, or gray skin. They also have luminescent eyes with glowing irises. It is said the starborn were created in the Aether, descended from demi-humans who tried to flee a great calamity very long ago. Something happened to them out on the edge of the Aether, and they were forever changed. Today many starborn live in the Grave Shore, aloof and mysterious, but others returned to Four Nations, where their descendants now adventure. Sometimes starborn of the Four Nations will venture out to the Grave Shore, hoping to learn the secrets of their people – but find no special welcome from the reclusive queen.

Starforged

“The question we should ask is: what threatened our ancestors so much that they constructed the starforged to defend themselves?” – Drassis, Keeper of the Song

starforged“It doesn’t make a difference if the system thinks with flesh or flux circuits or dark matter streams in Void vacuum, as long as the logic is consistent. And their logic is the same.

If they are constructs, then so am I. If I am not a construct, then neither are they. Our minds are of one and the same, it is undeniable.

Here is a question to ponder, now. Why do they have minds of a human? Why does a machine of war have emotions? Or awareness? Or ethics? What benefit do they offer to a construct? 

Perhaps the minds of starforged are not designed, but inherited. Maybe it started as a form of immortality. “

Forged from the light of the stars, as their name proclaims, the starforged were made by an ancient race for a long forgotten conflict with the purpose of protecting their creators. Their Ancillas, small soul-bound counterparts, have begun awakening the constructs from millenia of slumber. After the Storm of Fire, their memories were wiped. No longer connected to their violent past, they have begun to reforge their own destiny as they see fit.

History

The history of Ascent is measured by Cycles. Each Cycle ends when Ascent passes through the local asteroid cluster. Cycles are divided into ages that represent major events in history.

The Great Singer

Great Singer Artifact

Cave painting from Old Aestera, theorized to be a depiction of the Great Singer

Before history, there was only iron and dust. But something came to our world. We call it the Great Singer, and it changed everything. Through its melodies it sealed the sky and made life. The Radiance was born, a layer world created from a shard taken from our closest star, the Sun. It was a garden of light and warmth and harmony. But light cannot exist without the dark. The universe is balance. Symmetry. And so the layer world called the Desolation also formed into existence, a cold black garden of discord with its own life that cannot thrive in the rays of the Sun.

Between the Radiance and the Desolation, the world shaped into Ascent, our home in the vast emptiness of the Void. Ascent flourished with life. Creatures of light, dark, and everything in-between. It became a place of balance, a melody of the essence of the Great Singer. But the melodies of the Great Singer attracted the attention of other-worldly beings, the Old Gods.

Cycle of Blood

Age of War

The Old Gods claimed Ascent for their own. They used their divine powers to conquer land and sea, enslave creatures of all types, and reap the world of its resources to wage their wars against each other. It mattered not how just or wretched these deities claimed their domains were, for all of them played this game of war. They wielded the creations of the Great Singer like puppets for their grand divine schemes. Ascent became a battleground for these petty deities.

Ancient Map of the Cosmos

Cosmic Map, circa Cycle of Stars, Illustrated by Fargoth Bombem, Keeper of the Song Archives

But life would not be dominated by the Old Gods and the songs of the Great Singer would not lightly fall silent. They echoed across the world and through the Void, and in this echo the Aether layer was formed. Aether bonded the other layers together with Ascent and interwove their fates backward and forward through the fabric of space-time. The starlight of the Radiance and Desolation pierced the darkness of the Void and gave mortals the power to fight back against their captors.

Kabr became the first mortal to wield the power of the stars. The human stood against the Old Gods and became a conduit through which the melodies of the Great Singer could he heard. But the Old Gods persisted, hell bent on washing out the melody of the Great Singer once and for all. And so as the vanguard of the free peoples of Ascent, Kabr founded the Keepers of Song, who would never let the power of the Great Singer fall silent.

Age of Song

But the universe is a vast and complex system. As the war of the future was waged, none were aware of the looming destruction that was approaching; a vast cluster of asteroids large and plentiful enough to wipe out everything on Ascent. The Great Singer was weary of war and destruction, and it’s powers waned. With its final song, it tried to protect Ascent from the coming disaster, but the Old Gods banded together to block the Singer, opting instead to let the asteroids wipe out the resistance.

Enraged, Kabr and the Keepers of Song unleashed a devastating campaign against the Old Gods, banishing them from Ascent and liberating their people. But it was too late. Fire began to fall from the heavens and Kabr sacrificed himself to breathe life into the Singer. Together the final song was played and Guardian, a massive moon that shielded Ascent from the asteroids, formed. As the Great Singer died, it added a new verse into its final song that bound its fate with Kabr, ascending the hero into the heavens, forming the first constellation in the night sky.

To this day Kabr protects Ascent from the petty and spiteful Old Gods, and it is said that when Guardian and Kabr align, the melodies of the Great Singer can be heard in the winds.

As Ascent passed through the asteroid cluster, so ended the First Cycle of our world. With the sacrifice of the Great Singer and the first Keeper of the Song, it was named the Cycle of Blood.

Cycle of Stars

Age of Starbinding

With the Old Gods banished, the people of Ascent were left to their own to heal. But the roots of the Old Gods ran deep, and the blood that was split on Ascent was not easily washed away. For millenia the world was divided and as the Keepers of the Song tried to unite the people through the teachings of the Great Singer, kingdoms were forming and waging war on each other.

Every government and state fueled their armies to fight other kingdoms while simultaneously throwing unfathomable resources at research and arcane study to decrypt the secrets of ascension. Overtime there would be many that found these secrets themselves, whether through meditation, sacrifice, cosmological experimentation, or sheer will. Over thousands of years all of those that ascended would fill the night sky with their starlight. They, along with Kabr, formed the nine constellations of the zodiac we see today.

Each constellation became markers for the Ascent calendar and further fueled the magical connection of the layer worlds and physical world. Those born on the days of the constellation would inherit aspects of that ascended entity and often adopt their alignment. As these powers were further explored they allowed new creations and technologies to be made. It was a strange time as kingdoms fell and new nations were born from their ashes.

Age of Elders

Map of the Cosmos

Map of the cosmos, illustrated and painted by the famous Cycle of Stars artist Ilad, used to promote Millam Repsake’s play, “Causmic”

But the strangest events were yet to pass. On a mid-summer evening, citizens were amazed and horrified as they looked up at their moon, Guardian. Emerging from the dark side of Guardian was another natural satellite never before seen. Much smaller in size than Guardian and highly non-spherical, this strange asteroid-like moon caused wide-spread panic. It’s origins and purpose were highly debated. Some theorized it was from the asteroid cluster, being picked up by Ascent’s gravitational pull. Others believe it was sent from the Old Gods as a weapon. The only certainty behind this Stranger was that it preceded the arrival of the original Elders.

Impossibly large creatures with scales as hard as steel, wings as large as villages, and weaponized elemental breath, they called themselves Dragons. First contact with the creatures was disastrous and sparked the three-month war. The Dragons were like nothing else on the planet, able to dive behind enemy lines and destroy supplies, weapons, and reinforcements, crippling what little chance mortals had. But the Dragons were not without their own loses. Dragon hunters wouldn’t fight the creatures head on, instead they targeted their hatcheries, slaughtering the young and sabotaging the unborn eggs.

Once the Keepers of the Song were able to make contact with the Elder Dragons, a peace was made. The Dragons knew of the Great Singer, and upon learning that this was a world created in its melodies, the war ceased. It became known that these creatures were intelligent, sentient, and not of this world. They sought reparations for the destruction of their young, for they were the last of their kind and had no means of reproducing. The Dragons were on the verge of extinction, searching for a new home, and the moon Stranger was their vessel through the Void.

But not all of their kin saw eye to eye, and a civil war was sparked, dividing their kind by those that were sympathetic, hostile, and indifferent towards the mortals. As their numbers dwindled, more and more sought exile, hiding away in lairs deep beneath the mountains, oceans, and swamps. They would hoard what starshards, treasure, and technology they could, hoping to use the material goods of the mortals to ascend themselves and find peace and eternal life.

Secretly, the Order of the Elders was formed. Founded by the most ancient of the Dragon kin of all colors, they hid from the gaze of mortals as their younger brethren fought among themselves. Their purpose and intentions are unknown, and their very existence is regarded as a fabricated legend.

Eventually, Ascent would make its second revolution through the asteroid cluster, once again protected by the moon Guardian, which now also shielded Stranger. As harmless meteorites sprinkled the night skies now full of constellations, the Cycle of Stars passed.

The Cycle of Flame

The Great Age

After the Cycle of Stars, magic was blossoming, technology was advancing, and science was on the forefront of exploring the mysteries of the Radiance, Aether, and Desolation. Industry boomed, and the nation of Aerth spread across the oceans, passed the Divide, to the north-west continent of Kalleson. Here they created large cities to fuel the booming industries of magical items and technology. It was an age of greatness, as if the Great Singer itself was being channeled through the actions of the world.

The study of astronomy and cosmology exploded with researchers, adventurers, and investors working together to measure the stars, observe the effects of the layer worlds, and map the night sky and the Void beyond. One of the most popular studies among the nations was that of comets. It was observed that the majority of comets that passed near Ascent had a considerable effect on it’s properties. Some altered the layer worlds, others modified the seasons of the world.

Map of Ascent, Pre Great Flood

Ascent before the Storm of Fire and Great Flood. Aerth and the Divide are intact.

The Aetas periodic comet passed every 87 years, making it the perfect sample for research. When it passed Ascent, it increased the potency of magic considerably. Each pass meant that advances in magic jumped forward, allowing the creation of more powerful artifacts and wildly powerful spells and rituals.

With these advances they created a means to alter the Aetas comet’s path, bringing it closer to Ascent every time, further stacking its potency on magic and the layer worlds associated with it. With power comes corruption, and when Draksor, a common delver of the Desolation, tried to use the Aetas comet to take control of the Radiance, it forced the comet too close to Ascent. Guardian intervened and blocked the comet from striking the planet, cracking the large moon with immense devastation.

Age of Calamity

The impact sent thousands of pieces of debris falling down into the atmosphere, causing the Storm of Fire. The Storm lasted for weeks, the worst was in the middle of the Storm when a quarter-mile wide meteorite plunged into Ascent and wiped out the continent of Aerth, forming the Shattered Isles. It caused a massive tidal wave, leading to the Great Flood the devastated most of the coasts of the world and cut the nations off from each other.

This resulted in years of chaos, decades of rebuilding once great civilizations, harboring fugitives from all around the world, and opening the great nations up to attack from opportunistic factions. The Calamity lasted for over two centuries. Many secrets of the Great Age technology and magic were lost as the the mindset of the world changed from progress to survival. The layer worlds were left untouched during this time, growing in mysterious isolation.

As the nations stabilized, adjusting to the new threats and climate of the world, they soon began to rebuild. Finally, two centuries after the Calamity began, contact was made between nations and treaties and trade followed. The world was a changed place, a shadow of it’s former glory. On the continent old continent of Aestra, the northern nation of Aerth layed in ruin. Only the highest mountain peaks can be seen above the water that covers the once glorious country. Aerth’s neighbor nation and the oldest in the world, Raestor, had become an isolationist society with paranoia and fear branded into the hearts of their leadership.

The mid-lands of Mistera were still inhabited, but changed forever. The Divide, a once tropical and beautiful stretch of land, had been transformed during the Great Flood. It is now called the Grave Shore, a string of island graveyards where only the Starborn Queen and her kin are met with any welcome. The southern island of Solan devolved into an oppressed imperial colony to Raestor.

The Western Common Lands had fared better than their eastern counterparts. Kalleson, the once great industrial colony of Aerth, had diminished into a handful of safe cities among the ruinous lands that were now claimed by dangerous factions. Alterra, the frontier of the West, is now the only beacon of light in an otherwise dark world. At its heart is Melody City, the headquarters of the Keepers of the Song. Alterra was protected from most of the destruction of the Great Flood, at the expense of the Divide and the continent of Aestera. Resentment for this runs deep and is the root cause for many bitter relationships.

Age of Reclamation

The worst was yet to come, as Guardian remained a shattered moon, its massive fragments barely held together by gravity. The Cycle was nearing its end, which meant another pass through the asteroid cluster. And without its protector, the fate of Ascent remains a mystery. With enemies surrounding them and the drive of industry diminished, and the tides of the layer worlds leaking into the material world, the people of the Four Nations of the Common Lands strive to fight on and find a way to survive the looming disaster that approaches as the Cycle of Flame burns out.

Map of Ascent

Map of Ascent, after the Great Flood

The World

Here are ten things you need to know about the Ascension campaign setting.

If it exists in fifth edition, it has a place in Ascension

Content from fifth edition may require some flair to accommodate Ascension’s themes and tone, but for the most part everything that exists for fifth edition will fit in Ascension. The important part is giving it the makeover it needs to fit in the world.

Themes and Tone

Ascension combines high-fantasy adventures of good and evil with epic earth-shattering sci-fi events and scale. Alignments are good guidelines for how a character might react in moral situations, but ultimately every inhabitant of Ascent is fighting for survival, whether it is for themselves, their people, their nation, or their faction. When role-playing, characters are not strictly defined by their alignment, as the universe is chaotic and unpredictable, and character’s morale standing can be challenged often. Exploration is an important part of Ascension, whether it’s reclaiming lost territory from the seas, exploring ruins to scavenge for Great Age technology, or striking into the lair of an evil faction leader. Ascension offers a wide range of content for players to partake in.

A world of Magic and Science

The world of Ascent was created using natural laws and arcane energies. Science is the drive to understand how the universe works as a system. Magic is a force in that system that plays a major roll in how it interacts with other systems. Both science and magic are fundamentally written into the fabric of reality in Ascension, and they complement each other more than they conflict. This is especially true because there are forces and entities in the cosmos that remain even more mysterious than magic. In general, science invents technology and makes discoveries while magic powers the technology and drives the progress of discovery.

A world of Exotic Adventures

Through a single adventure, characters may span multiple continents, contrasting environments, and even different layer worlds where physics and arcane arts function differently. Because of the rising and collapsing of historic civilizations, much of Ascent is interconnected, albeit not fully explored. Much of the world was claimed at one point in history, but those claims were long ago and a lot has changed.

The world is Four Worlds

Ascent is the planet that the Ascension setting takes place in, but there are other dimensions of Ascent than just the world of iron and water. Ascent has three layer worlds; realms in separate pockets of space-time. Each layer has  slightly, or major, different governing natural laws. The Radiance is a garden world created in the image of Ascent’s sun. The Desolation is a black garden world that was formed into existence out of necessary symmetry. The Aether layer is the most similar to Ascent, easier to access than the other two layers, but has yet to be seriously explored due to its unpredictable effects on technology and magic.

The Four Nations Are at Peace — Mostly

During the Age of Greatness, Ascent had five major nations that got along peacefully for the most part. This is largely due to having to work together to overcome outside threats time and time again. The north-east nation of Aerth was all but obliterated during the Storm of Fire, and the Great Flood that followed crippled The Divide, a nation in between the two major continental areas. These cataclysmic events have brought many people together while simultaneously pushing others toward isolation. Millenia later there is still bad blood between nations, but with the exception of the occasional skirmish, peace is mostly present.

A world of Survival

There have been many threats throughout the history of Ascent, but they all pale in comparison to the looming danger at the end of the current Cycle. Every Cycle has ends when Ascent passes through a local asteroid cluster. But for the past two Cycles there have been means of protection. against those asteroids. That protection is now weakened, and many scholars believe the world won’t survive it’s next pass through the cluster. This survivalist attitude has been prominent throughout Ascent’s history, and desperation is something its inhabitants are accustomed to dealing with. These are the most desperate times justifying the most desperate measures.

Constellations and Non-Terrestrial Entities

Ascension doesn’t have a pantheon of deity’s. Instead, the world’s magic is tied directly to the stars and beyond. People and creatures are granted magical abilities and power from their birth signs. Depending on what constellation of the zodiac was prevalent during their birth, they will be granted aspects of that constellation. They do not worship a god that has its own agenda and domain. Instead, each constellation is the embodiment of millennia of philosophy, struggle, and conflict. The stars, as well as other non-terrestrial entities such as comets and moons, breathe a special life into Ascension. Magic is a natural law of the universe and requires no prayer.

Starshards and Exotic Artifacts

Starshards are a unique currency in Ascension. They are gems, stones, and materials that are not of this world. Often they are from meteorites or comets that fall into or pass closely by Ascent’s atmosphere. Throughout the Cycles they have been used more and more to power technology and craft unique items and gear. They are rare, making them common goals for adventures and quests. Similarly, Exotic Artifacts are items created in one (or more) of the three layer worlds. They are the rarest and most powerful items in the game. Most adventurers go their entire lives without ever seeing one. But for those brave enough to venture into the layer worlds might have the chance of finding one and unlocking it’s many secrets.

New Races and Sub-Classes

In addition to the races presented in fifth edition, players can also play as Starborn or Starforged in Ascension. Starborn are ghost like humanoids with fair skin, luminescent eyes, and a deep connection with the universe. Starforged are sentient constructs created by an ancient civilization for a long forgotten conflict that have been awoken from their slumber for unknown purposes. Additionally, each class from fifth edition has a new sub-class based on the lore in Ascension. These sub-classes aren’t meant to play more effectively than the standard sub-classes, but are instead intended to give players more options and the opportunity to embed their characters in the world.